Races: There are nine races to choose from in D&D.The local environment has a profound effect on the people and animals that the campaign will include and the party will encounter. The races and classes available in any homebrew are determined by everything that's been created up until this point. A module or task could be time-sensitive as well, making this an even more important determination. Game Masters need to determine how long it takes to travel on foot, and factors like season, terrain, and the character's general fitness all have to be taken into account. Even the exact mechanics of teleportation options have to be integrated into the story in a way that doesn't break the rules, but players don't usually worry about that until higher levels. No matter what kind of homebrew it is, the characters need to get from one place to another. In some games, an NPC is a potential party member. Examples include tavern keepers, the local blacksmith, or the street urchin. They're an essential part of the setting aside from holding up the basic framework of the story. Non-Player CharactersĪlso known as the NPC, these figures can be hostile or friendly and often serve as the expository elements in a campaign. Consider flora, fauna, and weather along with seasonal concerns if the area has them. Add basic features like mountains or lakes when needed to give an adventuring party something to explore and some space to level up and find some nice loot.
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The biosphere in which the campaign will take place will already be determined by the module chosen, but the finer details could be a matter of homebrew.
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However, the nature of homebrew means that they are free to do so if it compliments the adventure.
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If a homebrew campaign is built on an existing module, the DM may not want or feel the need to make any changes to the basic layout. Any of the Forgotten Realms Endless Quest books: In an updated version of a "Choose Your Own Adventure" scenario, both DMs and players can find a lot of inspiration for D&D-related campaigns.Van Richten's Guide to Ravenloft: Written by the vampire hunter and D&D character Van Richten, this guide also includes information about witches, werewolves, hags, and other creatures common in the occult pantheon.Candlekeep Mysteries: A collection of 17 different stories intended for characters level 1 to 16, a handy resource if a plot or basic storyline is required, especially if the Sword Coast is a possible setting.It's also the sequel, Dungeon Of The Mad Mage, which includes some impressive dungeon scenarios, that homebrewers will find useful.
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Waterdeep: Dragon Heist: It's not just this module on its own, which is a stellar example of a typical D&D setting and adventure.Examples Of Inspirational Campaigns and Modules There are literally hundreds to choose from, but some are iconic, inspiring more homebrews than others. The current library of modules and existing campaigns based on D&D rules offers something for everyone. Modules often include campaign ideas that homebrewers can use. Many of these resources are specific to certain genres when building a game that includes characters like vampires or pirates, while others are more general in nature. A single adventuring campaign can go through a number of modules, so this is something that homebrewers should keep in mind if they want to build their own. The module is the setting in which the campaign takes place. There are also plenty of adventuring modules a D&D adventuring party could enjoy. What sets it apart is the unique character builder that allows players to create characters that can be virtually anything. 13th Age Core Book: Another TTRPG that resembles D&D, 13th Age was developed at about the same time.
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It details the ten distinct guilds of Ravnica, which includes information about local races and customs and includes suggestions for homebrew campaigns that use the setting. Guild Master’s Guide to Ravnica: This resource crosses over into the Magic: The Gathering card game.Note that the 1st Edition is closer to D&D than the recent 2e release. Pathfinder Core Rulebook: The Pathfinder universe has a lot in common with D&D when it comes to the setting, mechanics, and aesthetic, but takes character customization to a whole other level.Tales From The Yawning Portal: Named after a famous tavern in D&D lore, a homebrew campaign can certainly start here and go just about anywhere.Xanathar's Guide to Everything: A supplemental book that expands on the existing player and DM handbooks, it includes information about curious objects, mysterious monsters, and new character classes.The World Builder's Journal of Legendary Adventures: Anyone can have fun with this book, which consists of 365 writing prompts to create a unique storyline for any campaign.